Constructor

@:keepnew()

Variables

@:value(true)@:keepenabled:Bool = true

@:value(1)@:keeppixelAmount:Float = 1

@:value(new PixelSplashShader())@:keepshader:PixelSplashShader = new PixelSplashShader()

Methods

@:keepcopyValues(tempShader:RGBPalette):Void

@:keepreset():Void

@:keepset_enabled(value:Bool):Bool