@:keepnew()
@:value(true)@:keepenabled:Bool = true
@:value(1)@:keeppixelAmount:Float = 1
@:value(new PixelSplashShader())@:keepshader:PixelSplashShader = new PixelSplashShader()
@:keepcopyValues(tempShader:RGBPalette):Void
@:keepreset():Void
@:keepset_enabled(value:Bool):Bool
@:keepset_pixelAmount(value:Float):Float