staticinstance:Controls
new()
read onlyACCEPT:Bool
read onlyBACK:Bool
read onlyNOTE_DOWN:Bool
read onlyNOTE_DOWN_P:Bool
read onlyNOTE_DOWN_R:Bool
read onlyNOTE_LEFT:Bool
read onlyNOTE_LEFT_P:Bool
read onlyNOTE_LEFT_R:Bool
read onlyNOTE_RIGHT:Bool
read onlyNOTE_RIGHT_P:Bool
read onlyNOTE_RIGHT_R:Bool
read onlyNOTE_UP:Bool
read onlyNOTE_UP_P:Bool
read onlyNOTE_UP_R:Bool
read onlyPAUSE:Bool
read onlyRESET:Bool
read onlyUI_DOWN:Bool
read onlyUI_DOWN_P:Bool
read onlyUI_DOWN_R:Bool
read onlyUI_LEFT:Bool
read onlyUI_LEFT_P:Bool
read onlyUI_LEFT_R:Bool
read onlyUI_RIGHT:Bool
read onlyUI_RIGHT_P:Bool
read onlyUI_RIGHT_R:Bool
read onlyUI_UP:Bool
read onlyUI_UP_P:Bool
read onlyUI_UP_R:Bool
@:value(false)controllerMode:Bool = false
gamepadBinds:Map<String, Array<FlxGamepadInputID>>
keyboardBinds:Map<String, Array<FlxKey>>
justPressed(key:String):Bool
justReleased(key:String):Bool
pressed(key:String):Bool