flxanimate.data

..
AdjustColorFilter

A full matrix calculation thing that seems to behave like a special HSV adjust.

AnimAtlas

The main structure of a basic Animation file in the texture atlas.

AnimateAtlas

AnimateSprite

AnimateSpriteData

AnimateSprites

Animation

AtlasSymbolInstance

The Sprite/Drawing abstract

BevelFilter

Bitmap

BlurFilter

This blur filter gives instructions of how the blur should be applied onto the symbol/frame.

ColorEffect

The types of Color Effects the symbol can have.

ColorEffects

ColorMode

DropShadowFilter

Element

The Element thing inside the frame

Filters

FlxJson

FlxPropertyList

FlxSparrow

FlxSpriteMap

Frame

A KeyFrame with everything essential + labels and ColorEffects/Filters.

GlowFilter

GradientEntry

GradientFilter

JSJson

JsonNormal

LayerType

The type of behaviour FlxLayer can become.

Layers

A layer instance inside the Timeline.

Loop

The looping method for the current symbol.

LoopType

MacroAnimationData

Matrix3D

Meta

MetaData

The metadata, consisting of a single variable to indicate the framerate the texture atlas was exported with.

OneOfTwo

Plist

Size

StageInstance

The main position how the symbol you exported was set, Acting almost identically as an Element, with the exception of not having an Atlas Sprite to call (not that I'm aware of). WARNING:* This may depend on how you exported your texture atlas, Meaning that this can be null

SymbolData

A small Symbol specifier, consisting of the name of the Symbol and its timeline.

SymbolDictionary

An Array of multiple symbols. All symbols in the Dictionary are supposedly used in the main Animation or in other symbols.

SymbolInstance

The Symbol Abstract

SymbolT

The type the symbol can be.

SymbolType

Timeline

The main timeline of the symbol.

TransformationPoint

Position Stuff